Digital Activation and the ‘outernet’
Others like Springwise call it the ’OFF=ON trend‘ . Regardless of semantics, the concept has been gaining traction and
recently ‘ the first movie in the
outernet ’ has been launched.
The interactive film called ‘The Witness’ is a campaign for 13th
Street Universal thriller and crime TV channel, and it combines technologies
seamlessly to provide a new kind of storytelling experience.
An online promotion led to the selection of a few final participants in
an extremely engaging movie/game that takes place in this space between reality
and fiction, the real and the digital worlds.
The participants had to start the game at a hotel in Berlin
where they could witness a crime scene through their phones, using GPS, a
special app designed for the iPhone, pre-recorded footage and game mechanics. As
the story unfolded, they needed to move through different locations, collect
clues using QR codes ,
interact with the movie characters that would appear impromptu on their way and
even take critical decisions that might lead them to become the heroes of the
film of just dead characters.
You can watch ‘The Witness’ video here
.
No doubt it makes it a highly relevant campaign for the brand
but, most importantly, it points out to the multiple possibilities for enhanced
interactions with shoppers throughout the patch to purchase or building new and
exciting brand experiences.
As long as your audience has a mobile phone and a good reason to
interact with your brand, the ‘outernet’ provides a rich new space for all sorts
of hybrid and meaningful experiences. All sorts of technologies can enable this
clash of worlds but it seems that the key is still some kind of game mechanics
and good old-fashioned storytelling.
By Daniel Comar
OgilvyAction Regional Executive Creative Director, Asia Pacific
March 23, 2011
Originally posted on Asia Digital Map.
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